Hi all. I haven't had the chance to say this yet:
Thank you. Your support has allowed this project to keep growing, and there are big plans in store.
I realize that this began as a really janky prototype of a really good idea, and that you, the players, have had to struggle with bugs, ui issues, lack of documentation, tracking problems from firmware v23, and a host of other issues. You've given me a to-do list that will keep me busy for a while! I appreciate it.
Next major step for the program is multiplayer integration.
This week, I will push an update that will allow social interaction inside the blue room and inside your custom home. A VR user can switch to 'guest mode' , load into the host space, use voice chat and move around using artificial locomotion.
There are two phases that will follow, as i troubleshoot networking issues (this is my first time doing online multiplayer)
1. a companion app for PC/smartphone, free, and will allow you to invite flatscreen users to visit you in your home and chat with you
2. multiplayer integration for the minigames. Each game requires different kinds of networking solutions, and so they will probably roll out one-by-one, with turn based games (golf/lunar) and minimal interaction stuff (Highly Explosive) coming first, and things like Vortex and archery coming later. Vortex, for example... there is no reason for the guest in VR to be playing in the same scale as the host. Its too complicated to manage the shooting while also trying to use artificial locomotion to move yourself around the host environment. Guest mode VR Vortex will probably look like a full-size, interior cockpit shooter, with controls similar to my game Space Pilot Alliance.
On top of this, the goal of clearing up UI, diagnosing tracking/setup issues, in-game documentation, polish (these minigames are ROUGH) I'll just keep picking away at everything.
That's all for now.
I can't wait to meet you and visit your home
All the best, happy new year!